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Performance
There is no silver bullet when it comes to performance. Many factors affect it, including the size and volume of messages, whether application methods perform work that requires blocking, and external factors (such as network speed and other issues). The goal of this section is to provide an overview of the available configuration options along with some thoughts on how to reason about scaling.
In a messaging application, messages are passed through channels for asynchronous executions that are backed by thread pools. Configuring such an application requires good knowledge of the channels and the flow of messages. Therefore, it is recommended to review Flow of Messages.
The obvious place to start is to configure the thread pools that back the
clientInboundChannel
and the clientOutboundChannel
. By default, both
are configured at twice the number of available processors.
If the handling of messages in annotated methods is mainly CPU-bound, the
number of threads for the clientInboundChannel
should remain close to the
number of processors. If the work they do is more IO-bound and requires blocking
or waiting on a database or other external system, the thread pool size
probably needs to be increased.
A common point of confusion is that configuring the core pool size (for example, 10) and max pool size (for example, 20) results in a thread pool with 10 to 20 threads. In fact, if the capacity is left at its default value of Integer.MAX_VALUE, the thread pool never increases beyond the core pool size, since all additional tasks are queued. See the javadoc of |
On the clientOutboundChannel
side, it is all about sending messages to WebSocket
clients. If clients are on a fast network, the number of threads should
remain close to the number of available processors. If they are slow or on
low bandwidth, they take longer to consume messages and put a burden on the
thread pool. Therefore, increasing the thread pool size becomes necessary.
While the workload for the clientInboundChannel
is possible to predict — after all, it is based on what the application does — how to configure the
"clientOutboundChannel" is harder, as it is based on factors beyond
the control of the application. For this reason, two additional
properties relate to the sending of messages: sendTimeLimit
and sendBufferSizeLimit
. You can use those methods to configure how long a
send is allowed to take and how much data can be buffered when sending
messages to a client.
The general idea is that, at any given time, only a single thread can be used to send to a client. All additional messages, meanwhile, get buffered, and you can use these properties to decide how long sending a message is allowed to take and how much data can be buffered in the meantime. See the javadoc and documentation of the XML schema for important additional details.
The following example shows a possible configuration:
@Configuration
@EnableWebSocketMessageBroker
public class WebSocketConfig implements WebSocketMessageBrokerConfigurer {
@Override
public void configureWebSocketTransport(WebSocketTransportRegistration registration) {
registration.setSendTimeLimit(15 * 1000).setSendBufferSizeLimit(512 * 1024);
}
// ...
}
The following example shows the XML configuration equivalent of the preceding example:
<beans xmlns="http://www.springframework.org/schema/beans"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:websocket="http://www.springframework.org/schema/websocket"
xsi:schemaLocation="
http://www.springframework.org/schema/beans
https://www.springframework.org/schema/beans/spring-beans.xsd
http://www.springframework.org/schema/websocket
https://www.springframework.org/schema/websocket/spring-websocket.xsd">
<websocket:message-broker>
<websocket:transport send-timeout="15000" send-buffer-size="524288" />
<!-- ... -->
</websocket:message-broker>
</beans>
You can also use the WebSocket transport configuration shown earlier to configure the
maximum allowed size for incoming STOMP messages. In theory, a WebSocket
message can be almost unlimited in size. In practice, WebSocket servers impose
limits — for example, 8K on Tomcat and 64K on Jetty. For this reason, STOMP clients
such as stomp-js/stompjs
and others split larger
STOMP messages at 16K boundaries and send them as multiple WebSocket messages,
which requires the server to buffer and re-assemble.
Spring’s STOMP-over-WebSocket support does this ,so applications can configure the maximum size for STOMP messages irrespective of WebSocket server-specific message sizes. Keep in mind that the WebSocket message size is automatically adjusted, if necessary, to ensure they can carry 16K WebSocket messages at a minimum.
The following example shows one possible configuration:
@Configuration
@EnableWebSocketMessageBroker
public class WebSocketConfig implements WebSocketMessageBrokerConfigurer {
@Override
public void configureWebSocketTransport(WebSocketTransportRegistration registration) {
registration.setMessageSizeLimit(128 * 1024);
}
// ...
}
The following example shows the XML configuration equivalent of the preceding example:
<beans xmlns="http://www.springframework.org/schema/beans"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:websocket="http://www.springframework.org/schema/websocket"
xsi:schemaLocation="
http://www.springframework.org/schema/beans
https://www.springframework.org/schema/beans/spring-beans.xsd
http://www.springframework.org/schema/websocket
https://www.springframework.org/schema/websocket/spring-websocket.xsd">
<websocket:message-broker>
<websocket:transport message-size="131072" />
<!-- ... -->
</websocket:message-broker>
</beans>
An important point about scaling involves using multiple application instances. Currently, you cannot do that with the simple broker. However, when you use a full-featured broker (such as RabbitMQ), each application instance connects to the broker, and messages broadcast from one application instance can be broadcast through the broker to WebSocket clients connected through any other application instances.